Snipe WebSocket API
The Snipe WebSocket API enables real-time tracking of Roblox players across game servers using advanced search techniques.Authentication
Endpoints
START_SNIPE
Initiates a player search operation.
Request:
PLAYER_FOUNDPLAYER_NOT_FOUNDPLAYER_IN_DIFFERENT_GAMEPROGRESS_UPDATEERROR
CANCEL_SNIPE
Cancels an ongoing snipe operation.
Request:
GET_STATS
Retrieves server statistics.
Request:
Response Types
Player Found
Player Not Found
Player In Different Game
Code Examples
discord.js Implementation
discord.py Implementation
Roblox API Requirements
User Information
Game Information
Error Handling
Common error responses include:Rate Limits
- Maximum 50 concurrent snipes per connection
- 10 snipe requests per minute
- 1000 WebSocket messages per minute
This documentation follows Mintlify’s structure with:
- Clear endpoint definitions
- Code examples in multiple languages
- Response schemas
- Error handling details
- Required external API information
